Chronomancers | Segment Prototype

Our team, Jam Good Games, just had our Segment Prototype milestone in our GAM300 class.  Here are a few highlights from the milestone:

Notable Editor Features:

  • Written in C++ w/ wxWidgets for GUI
  • Supports custom Lua components with full reflection of C++ classes
  • Features rotate, scale, and translate gizmos w/ multi-selection
  • Component-based property editing at run-time
  • In-engine scripting documentation w/ auto-complete


I am a dedicated student developer who enjoys tools and game engine programming. I’d love to experience as many different aspects of the software industry as possible so I can find which part fits me best.

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